Saturday, 15 May 2010
As part of Sparkle VFX's launch event 'Enter 3D' at FACT liverpool.
(Note: the deadline for the academic aspect of this project was yesterday but as Mat and I develop this campaign I will continue to update this to keep any interesting info in one place)
Thanks to Sparkle and FACT
Saturday, 8 May 2010
He went through the original track and rerecorded staying as close to the original tempo and pronunciation which made it veryeasy for me to re-sync. I just had to slice the track during silences a couple of times in final cut pro and realign some of the wave forms using the original audio tracks as a guide and ensure the lip sync and edits were still in the corect place in relation to the sound.
Photo from studio
Posted by matlloyd on May 7, 2010
In the studio yesterday to re-record vocals for new video ‘Two Inches to the Right’.
Yesterday afternoon was all about green tea, roll ups, mini bites and vocals. OK I didn’t get involved in the roll ups but I did indulge in the mini bites, green tea (surprisingly nice) and vocals, as we re-recorded the audio for my next video release “2 Inches to the Right”. Having got my hands on a final edit on Monday I was pleased with the video but not with the audio quality of the vocal track. Luckily, an old friend from my days working at a Skate/Surf shop has a professional studio setup and came to the rescue. A take or so in the vocal booth and he got to work. The outcome is much tighter and should really compliment the final video. The recording has been sent over to Matt Frodsham who is working his magic to sync it into the video…good luck!
I actually wrote the piece about 8 years ago after I was randomly attacked and luckily for me, saved by a number of surfers and a now very famous front man of a well known punk band. Aaaahhh well it was worth it in the end.
More news soon….
I wanted to add some more real hand made elements to emphasise the organic look of the visuals and tie in the styles of the typography to the characters. I'm not a big fan of 'graffiti' being over used in design so opted for a more aggressive scrawled paint for the type tied to the chavs' shots. Because they would only be on screen for short bursts the words needed to look as if they had been lazily scrawled with a large brush but many of my experiments were fairly illegible when trying to create the style on an A4 sheet to scan.
Instead I painted larger letters one by one and created a 'bank' of straight and curved strokes and manipulated the marks within photoshop to refine the words. This means they have the energyin the lines that I want but also allow me to refine the letterforms enough so they are legible when read or glanced at in a quick shot.
Again using frischluft lenscare I can pull focus through the doors and replicate a real cameras DOF adding a bit of realism to the illustrative visuals.
Added hand dawn plates as 3D layers with alpha so can be positioned anywhere in the scene and the 3D imported camera will move around them and sync with the 2D background layer (3D render). The null objects help position the new elements precisely in Z-depth.
Using a depth matte I can draw the eye to the foreground with depth of field blur using frischluft lenscare. This adds a surreal sense of reality to the sketchy hand drawn look of the image.
Hand drawn plate track matte to stencil texture out of BG
Hand drawn plate composited
'Object buffer' rendered matte to mask hand drawn plate and show texture through
Duplicate of the background and object buffer used again but inverted to mask out everything but the tree. The previous step allows this layer to be colour burned to retain the look of the rest of the background without unwanted transparency/blending with the character
Export render to After Effects, use track matte from hand drawn frame as a stencil to allow paper texture to show through the background.
Character plate composited over the top with transparency to allow texture to show through
Thursday, 29 April 2010
Found a good scenefie on creative cow with the nodes set up to get the global parameters of a deformed geometry point and attach a null object to it.. (example above, xpresso below)
Null now sticks to the branch when bend deformer is used
Tuesday, 13 April 2010
Type won't feature as heavily in this video as blokes, but I want to tie it in to the visceral hand drawn style, perhaps adding a bit more looseness to the shots. I'll experiment with brushes and inks to get a fairly consistent style. To add variety I think adding the quotes from the Lawyer in a different style, maybe a serif/typewriter style but still worn to sit with the visuals well.